![]() ![]() Spin-based moves (such as the Homing Attack and Spin Dash) now tint the character that uses them with their personalized colour, complete with afterimages. Dodge traits are unique between characters (you'll see what I mean). Taunts can be reused over and over again, as opposed to just once. Damage is scaled between these characters, so you'll see Supers doing a little more damage than you might be used to. Most Lvl3 moves have unblockable elements, but they have various workarounds that I made sure were fair yet challenging. The World through a simple command, and the Z button. Super Moves now work similarly to they do in Capcom Vs. Also, every moveset will be explained through a readme in each character's folder. Constructive criticism would be much appreciated. Also I'm new to the whole MUGEN scene, at least publicly, and these are my first officially released edits. So don't expect any major edits like something you'd get out of Gladiacloud. Keep in mind that these edits are not made with typical MUGEN conventions in mind, but are rather supposed to be adding onto what was already present, and they are each balanced off of each other. So I figured I'd try to add some new things to spice them up for the new age! So I've always found MUGENHunter's Sonic characters to be a guilty pleasure despite their oddities, but they certainly haven't aged well. Just make sure I'm mentioned somehow.Īnyways. If you wanna put them elsewhere that's okay I guess, I'm not your parent. About ten characters.Īnd they're exclusive to the Multiverse! At least, upon release. Unfortunately, it isn't with a Spider-Man.īut it is with some major edits that I've been working on. So, too ashamed to tell the guy who asked me to do that, I absconded to the shadows and returned to lurking, ignoring any and all emails sent my way. Then I was given a Spider-Man to fix, but I wasn't really all that interested in the project since the MUGEN world already has about forty thousand Spider-Men (almost as much as the Marvel world), and I'm pretty happy with most of them, so. Jack would supposed to appear in the base game, while Dede would appear as Pro version exclusive.So I did an edit of Chuchoryu's Suited Samus a loooong time ago, and I said that I would do edits. Originally I was supposed to add Jack and Dede, who both of them are Jack-Hedgehog (at DeviantArt), but I felt like that I'm adding them to the game without permission. Pikachu is a base for my other SvP characters, so you can try to use it as base for creating your own SvP character too! If you want to see your SvP styled character at this page, contact me at Mugen Free For All, The Mugen Fighters Guild or via my email: game won't be released on GameJolt since it was taken down from this site due to copyright reasons (possibly because of Emolga's sprites as they are taken from Pokemon Black version/White version for Nintendo DS (as JoshR never made sprites of Emolga), or it's because it contained 3v3.exe and 4v4.exe)ĥth row of original SvP roster contains hidden characters and sub-bossesĬharacters with "(G)" (stands for Guest) tag means that this is a guest character (or character who doesn't originate from Sonic nor Pokemon universe) Mecha Knuckles is referred as "Metal Knux" in-game Mighty and Charmander are only character bundled with game which wasn't made by me (YochiThMaster333) These characters were made by various users using one of characters (mostly Pikachu) from this game as a base.Įevee, Plusle and Minun were made before starting making Sonic vs Pokemonīlack Eevee, game's final boss, is not present on roster since it's a palette mode for EeveeĬharacters with no portrait made yet are marked with question marks These characters can be downloaded in DLC packs like TeamFaustGames' Team Faust Games Arena Fighters Special. ![]()
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